Copyright © 2021 Robin Scott. I want to move my skyrim camera freely any where. At any rate, that resolved it for me. PLEASE, help me, i tried EVERYTHING, Just installed the FNIS-compatible version, and I loooove the sense of freedom this gives me in 3rd person. After all, Skyrim … I've tried starting a new life camping in the woods and this mods keeps working fine. Back to top #135 JonnyWang13 Posted 02 March 2020 - 07:29 PM. Check Out This Mod. try to toggle first pierson/third person (default key would be F). Version 1.3.0 -- Added 360 jumping and swimming, fixed walk and run speeds when moving towards the camera. There is an additional option in the file to switch to the second setting, I was never able to get this to work. I then made a custom condition file for each directory. Cheats. Here is my load order. Ah, it would be nice to have the leaning animation included in this mod. Supporter 456 posts In response to post #78017733. Anyone else have this issue where 360 movement behaviour suddenly stops working and then starts working again randomly? It won't trigger the body swap, so it will be inverted. FNIS USERS >>>>Download 1.3.1 Manually USE ONLY 2 of the FILES Install use auxbones if you have a tail and use mt_behavior.hkx save old one then overwrite.U Now have 360 walking and swimming Do not run FNIS if you do it will revert the mt_behavior.hkx back to the old one YOU HAVE to overwrite ths file after U RUN FNIS for any other reason hope this helps !!! Here are some implementation details. But if I make a new save in 3rd person, exit to desktop, and come back, 360 movement works perfectly fine and I can switch between third person and first person and have it still function. Notify me about new: Guides. I suggest switching over to Nemesis. I can only get the 360 movement to work when I start a new game. The Elder Scrolls V: Skyrim Cheats For Xbox 360. I prefer walking backwards instead of turning around, so I'm trying to disable the mod, but even after deleting the mod, and then rerunning nemesis, the 360 animations remained. ... Got a wild hair up my ass today and decided to re-install Skyrim for the first time in years. I'm looking to do exactly this but im a bit confused why you're  talking about jumping animations with relation to 360 movement? I'm going to now try and get Jump Behavior Overhaul to operate with this setup so I can avoid sliding on landing. What are the problems you're having? Skyrim Special Edition. bwtween this and 360 walk run+ which is better. Log in to view your list of favourite games. Initial Release; i CANT make it work with Combat Overhaul. close. For anyone looking to combine this excellent 360 movement mod with custom movement-direction based animations, like Momo's Acrobatic Jump (MAJ), I suggest looking into DynamicAnimationReplacer (DAR: https://www.nexusmods.com/skyrimspecialedition/mods/33746). Maybe this is a bug or I don't understand something. This is a very basic test, only implemented for … ... he also has a great sense of humor. I reinstalled the mod every time as per the threads recommendation to no avail. Copyright © 2021 Robin Scott. Someone else might chime in for the Move controllers though, but you are able to "move normally (IE, not teleport)" using the Move controller as well. Add this game to my: Favorites. Yeah, I think CGO and 360 Movement being incompatible is the reason why the author suggests to use Nemesis Unlimited Behavior Engine to make them work together(and given this suggestion I guess 360 Movement is not redundant); what I don't understand is if having some files of CGO and 360 overwrite each other due to Vortex's deployment process will alter in a negative way Nemesis' … 360 movement - posted in Skyrim Mod Requests: Hey guys. thx man. Hello, big fan of the mod here! God, can someone please translate this to English? Version 1.3.1 -- Fixed an issue with low and very low fps where the character wasn't rotating properly to new movement directions. The powerful open-source mod manager from Nexus Mods. I'm running 360 movement behavior, combat overhaul, tk dodge, ultimate combat, and nemisis. I even searched for everything related to the mod in my game folder, and found nothing. Questions. I'm having an issue running this with better vampires though...anyone know why that might be happening? I ideally just want to replace the crappy running animation that this mod comes with. Endorsed~, How do you get it to be FNIS compatible? Like a few others, I've noticed slowness when running towards the camera, but I assume that's because this simply applies the forward animation to the backwards movement without altering speed, which is naturally slower. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. That's exactly what I'd like to see for skyrim. If I load a character that was saved before having this mod installed, it doesn't work. I discovered that it also looks at mt_jumpfall.hkx and mt_jumpland.hkx. When you go on skyrim the cursor is locked on where your character looks at. I thought it would be cool if someone knew how to get the Fallout 4 3rd person animations, as the turning and whatnot is much smoother if youve seen it. Thanks if anyone could provide any insight. Skyrim 360 Combat (Proof of Concept) - YouTube Figured out how to make 360 combat for Skyrim! I think many people need it. Reviews. I've made 360 load after the data every time and it still has yet to work. Different than the 360 Walk and Run Plus released 6 years ago, this time you don't get the instant snap back glitch. am also getting this problem and I am using smoothcam, is that the issue? Dont know if it is neccesary, but this subreddit requires it. The powerful open-source mod manager from Nexus Mods. Level Cheat. PlayStation 3 Xbox 360 PC PlayStation 4. I have no idea what could be the cause. A really strange issue has come up where if I make a new save in first person, exit to desktop, and come back, 360 movement doesn't work if I change to 3rd person. Close. Page 10 of 50 - 360 Movement Behavior SE - posted in File topics: I was literally googling for this yesterday morning, cant wait to try this one out! I've been stuck for like an hour trying to figure it out. when you press backwards button, your character will walk towards the camera and when you stop and release the button, your character will not turn around, it will stay on the position where you left it. Wish List. Skyrim has a very neat mod for this and it should be possible for fallout 4, maybe even with sprint support. does anyone else have issues with 360 MB and improved camera? Fan. So it seems it's something Better vampires is doing on startup. I was able to implement MAJ by renaming each directional jump/fast jump file into mt_jump.hkx. Ok, I have no idea why (I know why I could do this before, but don't know why I can't do it now) but I used to be able to walk towards the camera and my character would walk towards the screen, now even with reinstalling 360 BBP mod, or even "Victorias High Heel Walk" with full motion enabled it refuses to do that, she always faces away even while walking backwards, … Log In to add custom notes to this or any other game. I know it's better vampires that's conflicting because this mod works fine when I'm human. Games. So if you haven't already, I'd try that before reinstalling. All rights reserved. ... increases movement speed where X is a percentage multiplier (eg. I don't know if i'm the only one who experienced this problem, i installed Nemesis for my Skyrim LE/Oldrim with MO 2, along with that i also installed CGO and 360 Movement, New Armory(Animated Armoury), the problem is when you dodge/roll or perform a sprint power attack, your character gets stuck in place in 3rd person view until your dodge/sprint power attack done … I used NOT IsWeaponDrawn() to identify periods of 360 movement provided by this 360 movement mod. Hey everytime I reinstall it and vortex deploys I get a prompt the FNIS data and 360 are in conflict. 4. 1. With 360 Walk and Run Plus you would need to choose between the 360 walking or a let's say a feminine walking/running mod because they would use the same files. Are there any animations that are compatible with this for alternate walk/run/sneak anims? Skyrim SE Mods - 360 Movement and Combat Gameplay Overhaul - YouTube Just a quick test - these mods make the movement and weapons feel … Hi, I used a wabbajack mod pack that came with the 360 movement mod by dservant. Now Playing. ive tried to do it myself but it says the SKSE file is version0.0.0.0 altho it says im getting the newest version In my game 360 walk behavior is not disabled in first person mode, even though author said this is fixed in 1.3.2. 360 Walk and Run Plus. That's odd- I'm also using Vortex, v1.2.0 of this mod, and FNIS. Another poster noted that this mod only looks at mt_jump.hkx. Thank you for this tip - worked flawlessly for me! I actually had that same problem during my first attempt, and I believe the issue was that I didn't hit 'Deploy Mods' to apply the changes made by rerunning FNIS (unnecessary if you're just installing 360, but I was also trying out a new skeleton at the time), having fumbled that step in my rush to test it lol. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Version 1.3.2 -- Fixed compatibility with. Great mods in general.This one and CGO are always used in my load order.Revamped Horses too when i'm not using many other mods.So congratulations and thank you.Also,do you think it would be possible to do the same thing with werewolf and vampire lord form?I'm not using them personally but a lot others do. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. With this and using nemesis you can have multiple behaviors, I can add a new walking animation + this mod and they'll work together. I'm using Vortex, so your mileage may vary, but I just made sure to download version 1.2 of this mod (under old files) and installed as usual. Same, minor annoyance at the most though...are you using anything like Improved Camera, SmoothCam, or any other animation overhauls? Its so strange because it was working before. Play Queue. https://www.nexusmods.com/skyrimspecialedition/mods/42590?tab=description. As long as I reinstall this mod after every time I run FNIS, it works great. I hope that does the trick for you. Works quite nicely. The sticky says the walk and run speeds when moving towards the camera are fixed but it still happens to me, like at times it'd be fine and other times I'd walk in slow motion and sometimes it will stop working at all not able to walk toward the camera until sometime later in-game after a few transitions or until I restart, I am using nemesis :c. Did you download the compativility patch for AGO? ". For some reason this mod just wont work for me no matter what I do, nvm the fix stopped working, the mod wont work. For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board topic titled "mod to rotate camera while walking/running. Also does this work with movement behavior overhaul?? I wanted to make it compatible for movement and combat. The Elder Scrolls V: Skyrim PC . Has anyone else had this problem and is this a bug? < > Showing 1-10 of 10 comments . Help me find a 360 degree camera movement mod! Anything you guys recommend? I've found that if I disable 360 movement, start game, become vampire and then re-enable 360 Movement it works perfectly. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "The cure for the common lag". 360 Movement Behavior by Dservant is finally here! Guides. The only tiny issue is that you'll have to install the mod after you made your Nemesis or Fnis patch. I use both and are fine, just sometimes the 3rd person camera get stuck in 1st person, but to fix is just scroll the wheel or press F more times. Hello thanks for replying guys. videogame_asset My games. How do i do this? Log in to view your list of favourite games. I used IsWeaponDrawn() to identify when a weapon is drawn, and where the character visually moves forwards, backwards, left and right. Needless to say, it's not a deal breaker for me. Hey man I like the mod but I cannot seem to get this to work on a consistent basis, sometimes when I load a save it works sometimes it doesn't (no changes between loads). In dark souls, you have 360 movement with your weapon out, and while attacking, unless you lock onto a target. ... 360 Movement behavior is now only applied to the player (fixes the spinning NPCs, and when NPCs move away when you stand too close) Version 1.0. With the additions from 1.3.0, many FNIS mods will not work with this mod. So every time you run your animation patcher, reinstall this mod. stabbykitteh. There no 360 movement behavior on Vortex, nor mods tab or plugin tab. Q&A. I've tried running nemesis, and using different versions of either mod. This mod causes weapon draw/sheath delay after jump. Skyrim SE IFPV and 360 Movement Question I am new to modding and have a quick question regarding these two mods; while in first person (using Immersive First Person View AND 360 Movement) if I hold "s" to walk backwards my camera flips around (from 360 movement I believe). I use mo2 so should I let the nemesis output or 360mb files overwrite? I made some attempts at looking into the source code, and by the looks of it, Issues like what? Use the key (F for me) to change POV, do not do it with the mouse scroll wheel. ... Skyrim has quite a few gameplay mechanics that are an improvement over the kind of game I'm used to, but the lack of a rotating camera whilst moving is a major let down. Im using the latest version of 360 walk with nemesis, and Improved camera. EDIT: I wrote that up bad, i ment that is it possible to do this for third person combat mode, I'm mainly interested about melee. JonnyWang13. I placed each of those, with its corresponding fall and land files into its own DAR custom condition folder. I have that 360 walk/run mod, but it seems like the author isnt going to do anything more with it. Does not effect other anamations like Waltz or dancing or any sex mods. Yes, this mod adds a feature that virtually every single Skyrim player has always wanted to see: moving your character towards the edges of the screen without losing sight of what you’re looking at. As soon as I start a new life (new life mod) as a vampire this mod stops working. I know the author posted that in 1.3.2 this should be fixed but in my game the 360 behavior is not disabled when I go first person. or does anyone know how I could get them to work I have both installed, converted the hkx files and ran them through nemesis/pcea. https://www.nexusmods.com/skyrimspecialedition/mods/33139?tab=posts Version 1.3.2 -- Fixed compatibility with. every time I try to move diagonally I get tpose, if you use the SRAP animations you must install the normal ones not the 360 ones or it will bug out with this mod. There is a patch for cgo but not for this. Does anyone use Skyrim Realistic Animation Project: Movement from oldrim and got these mods to work together? All rights reserved. Unfortunately, CGO is incompatible with my current setup. In those cases, I then used IsMovementDirection(x), where x is either 2, 3 or 4 corresponding to right, back and left movements. Face any direction when you idle, move, jump, and swim (with weapons sheathed). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. If you have to run the FNIS patcher, do that and deploy before installing this. I know this probably wouldnt work all that well with other walk/run … Would anybody be interested in this?