Freezes on Cursed enemies have 1% increased Duration, Curses inflicted by this Skill have +0.25 to maximum Doom, Hits against Cursed Enemies have +1% chance to Freeze. Link Frost bomb and Vaal righteous fire with Increased duration. Controlled Destruction Support. Socketed Gems are Supported by Level (1-10) , "I believed I understood Prototype #112 quite fully, until a test subject with Azmeri ancestry donned it. Fire Penetration Support. Consumes a corpse, which temporarily empowers your minions with swiftness. should be fully upgraded Pop Vaal RF whenever you face a tough enemy as it gets you a surprising amount of burst! Quote; GabiHimself. Maximum level of supported skills: Cast when Damage Taken cannot support skills with a higher player level requirement than that of Cast when Damage Taken itself. Cursed enemies have -0.25% to Elemental Resistances, 0.5% increased Duration of Elemental Ailments on Cursed enemies. Freezes enemies as though dealing 5% more Damage. Projectiles have 0.5% chance to be Supercharged, Deals (3-22) to (48-426) Lightning Damage, Supported Skills have 1% increased Blinding duration, Supported Skills have 0.5% chance to Blind enemies on hit, Supported Skills have 2% increased Critical Strike Chance against Blinded Enemies, Supported Skills have 10% chance to Blind enemies on hit, Supported Skills have 1% chance to Cause Monsters to Flee, Supported Skills have 0.5% reduced Cast Speed, Supported Skills have (25-44)% chance to Cause Monsters to Flee. (In Helmet) Arcane Surge gives RF a Duration tag, that enables us to use Swift Affliction. Trigger gem: Like all trigger gems, Cast when Damage Taken only "casts" spells. Other properties were identical to the Cast when Damage Taken skill. Use this Gem below level 20 or get a level 21 Vaal Righteous Fire, so that the regular RF doesn't get triggered by it Press question mark to learn the rest of the keyboard shortcuts. Attack gems such as Double Strike are not considered spells. Summons a Stone Golem that grants you life regeneration. Supported Skills deal 0.5% increased Damage, Supported Skills have 1% increased Skill Effect Duration, Trigger Supported Spells when you take a total of (528-3272) Damage. Applies a buff which can take some of the damage from hits for you before being depleted. Place into an item socket of the right colour to gain this skill. The Cast when Damage Taken gem itself does not have its own counter or cooldown.[2]. 2% increased Damage when Cast on Frostbolt. Any flat added damage will affect this ratio—the more damage added, the less effective it is to level up the Cast when Damage Taken gem. Totems: Cast when Damage Taken can't be used with totems. Vaal Righteous Fire + Cast when Damage Taken question. Cast when Damage Taken is a support gem. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Event though Righteous Fire is considered as a spell, it's damage does not scale with spell damage. Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly. The attack skill will trigger a spell when it kills an enemy. I noticed that CWDT would trigger the standard RF. This mostly prevents using multiple copies of the same spell with Cast when Damage Taken, though the use of Cast when Damage Taken gems of different levels can avoid cooldown overlap in some circumstances due to the differing amounts of damage required to trigger the spells. It says to only use the vaal righteous fire and not regular righteous fire. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies. Conductivity. Beams Split towards 0.1 additional targets, Deals (2-185) to (7-555) Lightning Damage, An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. The Stampede! Cannot support skills used by totems, traps, or mines. Buff can take additional Damage equal to 0.25% of your Armour, Reflected Damage Penetrates 1% of Enemy Fire Resistance. 0.5% chance not to replace the Buff when you use a Skill. Vaal Discipline. Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. However, when the Cast when damage taken support is procced, it seems to cast regular righteous fire instead of the vaal version. Scorching Ray is very effective, they work with the same skill tree besides Area of Effect nodes. This is also linked with Vaal righteous fire, and every time it triggers it almost kills me, and if anyone is around I die as im 1 HP. Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. 0.5% increased Effect of Supported Curses, Supported Skills deal 1% increased Damage with Hits and Ailments per Curse on Enemy, Supported Skills apply supported Curses on Hit, Supported Skills have 0.5% chance to Knock Enemies Back on hit, Supported Skills have 2% increased Knockback Distance, Supported Skills have (25-44)% chance to Knock Enemies Back on hit, Supported Skills have 1% chance to gain a Power Charge on Critical Strike, Supported Skills deal 0.1% increased Damage per Power Charge, Supported Skills have (35-54)% chance to gain a Power Charge on Critical Strike. I have a pair of gloves with R=R=R B sockets, the red has steelskin, CWDT and increased duration, the NON-LINKED blue has a vaal righteous fire. It also scales fire damage from spells in case you aren't using melee. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. Some enemies may require you to finish them off with Scorching Ray which has increased damage with each stage. : Quick reference chart of commonly used spell gems and their maximum allowed level to be supported by each level of CWDT: Cats when Damage Taken was a trigger gem available only on April 1, 2015 as an April Fool's joke. Question. What to pair with cast when damage taken+immortal call combo? Up to 50 Blades can be detonated this way. Projectiles Pierce 0.1 additional Targets, Travels 1% reduced distance before changing forms, Supported Skills have 1% increased Critical Strike Chance, Supported Skills have +0.25% to Critical Strike Multiplier, Supported Skills have a .5% chance to gain a Power Charge on Killing Blow, Supported Skills have (50-88)% increased Critical Strike Chance. DickMcGuffin. Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. The hex will be applied when enemies are hit by the other skill. [4] Like Cast when Damage Taken, it caused a linked spell to activate when the player accumulated damage taken, but besides casting the spell, it also summoned black cats. This makes this build very enjoyable and relaxing to play, thanks to casting a few brands at the beginning of the map an… telegraphing a big attack (or whatever) - and also protects me in the case of big bursts of unexpected damage (like offscreen monsters for e.g. Cast when Damage Taken Support (Level 1) The explosion is not affected by modifiers to spell damage and cannot … Enduring Cry. Take less Physical and Elemental Damage for a short time. Enemies that die while in the area have a chance to grant Frenzy Charges. to trigger Cast when Damage Taken). Curses all targets in an area, reducing their accuracy and making them deal less damage. Trigger gems are now classified as Trigger. This gives me the flexibility to use steelskin as an active ability when I see a boss (or etc.) Wave of Conviction. Summons a Flame Golem that grants you increased Damage. Summons a Lightning Golem that grants you increased Attack and Cast speed. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. It is based on Winter Orb which is a channeled spell that fires icy projectiles with very high frequency. Cast-while-Channeling Lightning Warp So im using Cwdt (lvl 1) with immortal call(lvl 1) and also a added increased duration gem. Brands are the new type of skill, that attaches them to nearby enemies and they will periodically deal AoE damage. As for the gameplay, you place your totems and watch them bur… ). The attack skill will trigger a spell when it critically strikes an enemy. So, I'm following this dudes guide for an Arma brand build and up until this point, I havent had the proper sockets for the VaalRF+CwDT. Supported Skills have 1% increased Attack Critical Strike Chance, Supported Skills deal 1% more Attack Damage, Supported Attacks will Trigger a Supported Spell when you Crit an Enemy. The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. Note that this restriction only applies to active skills; any level of other support gems may be used. Cast when Damage Taken Support - automatically triggers linked Spells when you take a certain amount of damage. Right click to remove from a socket. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered. Cast When Damage Taken Support (1 lvl) Immortal Call (3 lvl) ... Vaal Discipline. Vaal Righteous Fire is to be used on bosses to melt them as fast as possible. 0.5% chance to also create Consecrated Ground around you, Consecrated Ground applies 0.25% increased Damage taken to Enemies, 1% increased Effect of Consecrated Ground. Curses all targets in an area, lowering their chaos resistance and increasing damage over time they take. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies. Question. 3% of Fire Damage Converted to Chaos Damage, Explosion deals 4% increased Damage if the Corpse is Ignited, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life. Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. Is there a way to only have it use the vaal version? Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Arcane Surge Support (LVL 4) Second Wind Support. Right click to remove from a socket. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack. People put it in their CWDT setup together with Immortal Call and Increased Duration, that way it profits from the duration support. Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Sadly you can’t level up as Righteous Fire from the beginning. Curses all targets in an area, lowering their elemental resistances. Supported Skills deal 0.5% increased Attack Damage, Supported Skills deal 3% increased Attack Damage, Supported Skills have 1% increased Cooldown Recovery Rate, Supported Melee Attacks will Trigger a Supported Spell on Kill, Some experimentation with Heartbound Loop, https://pathofexile.gamepedia.com/Cast_when_Damage_Taken_Support?oldid=662097, Only one guard skill should be used in all CWDT setups, as they share their cooldown, Useful for builds that often run past packs such as minion or DOT builds, Make sure Phase Run is the last skill to be triggered in all CWDT setups. Using a skill or losing the Elusive buff ends this skill's effects. The skill consumes other nearby corpses, increasing the duration for each corpse consumed. Skill gems with alternate quality effects can be found in Grand Heists.